During my internship, I improved my skills in animating humanoid characters and explored creature animation for the first time. With dedicated time to focus on animation, I not only improved my abilities but also expanded my technical knowledge. I now have a solid understanding of IK and FK modes, when to switch between them, and how to use the Graph Editor for precise control over timing and movement.
Software:
Maya
Also check out Gnomes and Giants, to see these animations in-game!